Flavor text flavor text.
Powers
Biometabolism
- Healing Factor 1 | Biometabolism | Camouflage | At-will, swift, conc; gain advantage to Stealth checks, and your identity cannot be determined. 3 | Biometabolism | Invisibility | At-will, swift, conc; invisible while still, +20 to Stealth otherwise, breaks on attack or damage.
Psychoportation
1 | Psychoportation | Blink | Recharge 33%, move; you instantly move up to your movement speed. Not teleportation; it must be possible to traverse the distance without this effect, although gravity does not apply, and movement does not provoke. 1 | Psychoportation | Hex Portal | At-will, swift, conc; portal in your square is linked to a movable portal within range. 5 | Psychoportation | Dimension Door | Encounter, swift, conc; portal within range leads to another portal within 1 mile/level. 5 | Psychoportation | Recall | Encounter, reaction; you reset your state (all attributes, position, etc) to that of the beginning of the current round, although the effects of your actions are not undone. 9 | Psychoportation | Sling Ring | Encounter, std, conc, 2 Int strain; portal leads to anywhere on the same planet. 9 | Psychoportation | Warp Bubble | Encounter, reaction, centered circle 0-3, concentration; all ranged attacks crossing the bubble are redirected to a random outward direction. Crossing through the bubble requires a Strength check against your DC (fail: cannot cross; success: effect ends).
Psychokinesis
Autokinesis
- Absorb Force: At-will, reaction to incoming kinetic damage; you absorb up to a medium damage roll, suffering the rest (if any). Tally all damage absorbed; it can be added as you choose to your own kinetic attacks.
- Rocket Punch: At-will, std; you move in a straight line for 10 squares or until you strike an unyielding surface; anyone in your path suffers medium kinetic damage plus push 10. If they strike an unyielding surface, they instead suffer heavy damage.
- Shield Conversion: Whenever you inflict physical damage, gain 10% of the damage you inflict to a damage shield (Absorb 100% (physical)), lasting the encounter.
Telekinesis
1 | Psychokinesis | Telekinesis | At-will, swift, conc, ranged; grab an item you could lift if your Cha were Str. Thereafter, std action to move, slide 5, or push 5 plus medium damage, the latter ending the effect. 1 | Psychokinesis | Absorb Force | At-will, reaction; absorb up to medium damage from incoming kinetic attack. Tally all damage absorbed; you can add any or all of this damage to a kinetic attack within the encounter.